Priestess

I've had something like this character in mind to do for a while and finally made some time to create it. I've been working on her for the last 2-3 months in my spare time.
I used Maya for the modeling, Zbrush for sculpting and detailing. The skin detailing was done using texturing xyz maps.The majority of the texturing was handled in Substance Painter. I did a base texture projection for her skin in Mari, but then finished the skin painting in Painter. I used XGen for the hair. The final renders were done in Vray with post adjustments in Photoshop. Thanks!

Date
October 18, 2016